A combination of heavily math-hammer reliant strategy coupled with an inability to acknowledge a losing list helped ensure a series of four bitter loses against this wiley bastard.
My list (which I won’t bore you with the details here) consisted of what might be deemed a ‘balanced list’ ala White Dwarf: that is, a mostly foot-based and utterly discordant group of units that looked impressive on paper but lacked any real punch.
My opponent employed a simple but very effective build of a Noise Marine gun-line, backed by havocs and obliterators.
The outcomes of our four battles ranged from a near draw to a turn 3 blow-out; none of which were victories for Craftworld Jeronimus.
I learned several things from these defeats however:
1) Foot-slogger Eldar suck . Period. Walking T3 dudes across a board, even with fleet, and reasonable cover is a fool’s errand.
2) Eldar firepower, while potentially nasty, is useless when spread out against several targets. Target priority is absolutely essential with any Eldar build.
3) Eldar aspect warriors can launch devastating attacks, and these attacks will subsequently will entirely for naught if they are sent unsupported into enemy lines.
Yeah, I know, any jackass who spent five minutes reading a Warseer ‘Tactica Eldar” could have probably gleaned these lessons, but these battles drove home (to me anyway) the power of personal hubris when combined with the ability to rationalize losses as the product of defective codices rather than inferior generalship.
More importantly, they got me thinking about a new built which centered on a entirely mechanized force which used speed to generate cover saves and thus mitigate a major weakness of the Eldar list.