Sunday, November 28, 2010

Null List Revisted


It is said that insanity is doing the same thing over and over and expecting a different result each time. Perhaps that is what my attempts to come up with a Noise Marine null list have degenerated into. Well, further down the rabbit hole we go then!

1 Daemon Prince w/ wings MoS, Warptime (160)
1 Daemon Prince w/ wings MoS, Warptime (160)

4 Terminators w/ IoS, combi-melta x 3, H. flamer, chainfist (170)
4 Terminators w/ IoS, combi-melta x 3, H. flamer, chainfist (170)
4 Terminators w/ IoS, combi-melta x 3, H. flamer, chainfist (170)

10 CSM w/ plasma, IoCG, Autocannon, rhino (220)
10 CSM w/ plasma, IoCG, Autocannon, rhino (220)

5 Summoned Daemons (65)
5 Summoned Daemons (65)

2 Obliterators (150)
2 Obliterators (150)
2 Obliterators (150)

1850


Now some observations:

1) After much deliberation, I have concluded that the best Noise Marine null list is one which doesn’t employ Noise Marines at all. (Sorry fluffers.) In the old list I was paying 170 for a rhino with 5 guys and some sonic blasters. Their fire output was pathetic (6 S4 shots for 170 pts?!), their survivability was small (only 5 models) and their offensive capability was about zero. I have no illusions that the CSM will fair much better, but with a plasma gun and an autocannon they can at least throw out some high strength shots while they are waiting to be slaughtered. Ten models won’t survive longer than 5 against dedicated assault troops, but their 30 attacks on the charge may be enough to remove non-combat units reliably.
2) More oblits. These guys are the workhorses of Choas foot lists. I’ve yet to have a battle where I thought at the end: “Man these guys kinda suck.” No reason not to max out these guys.
3) Daemon Princes over lash sorcs. Losing the Lash will hurt, but the combat ability of the DPs is badly needed in an army which gets right in the opposing armies face (plus they can also de-mech). Running these guys separate also helps increase target saturation, and even though they will still die to sustained shooting, they are a threat that my opponent will have to deal with (hopefully buying more destruction time for my oblits and termies)
4) Summoned daemons. Yeah, I know, the internets hates them. Hell sometimes I do too. But the fact of the matter is this list needs some objective holders and some speed bumps. These guys fit that bill quite nicely.

So that’s where it stands. Sorry to see the purity of the Noise Marines gone, but they simply aren’t competitive for this type of list.

1 comment:

  1. If you're going down the more competitive path, then can I suggest that a different mark for your daemon princes may produce better results -- from experience, I've found that the MoS on daemon princes doesn't do too much unless you're regularly facing high initiative armies.

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