Monday, January 16, 2012

Chaos FAQ: DP’s get DP’d

By now everyone has probably heard to the Necron FAQ, which will be discussed later in a post of its own. In addition to this FAQ, GW also updated the existing FAQ’s for almost every other codex out there except Templars and Tau. Guess we know who is top on the list of 2012 releases...

And while I am generally in favor of the Necron FAQ, I can’t help but think someone had it out for the already second-tier CSM list when they cooked up this latest 'adjustment'.

Let’s look at the two biggest changes: the ones that will probably have the broadest effect for the majority of CSM players, and those which will certainly impact my Noise Marine lists directly. And not for the better.


So now it’s officially a psychic shooting power. You already had to draw LOS to use it (reasonable enough), but added to this is the fact that you now have to make a BS check for it to go off. Huge? Maybe not, but it doesn’t add a 14.66% greater chance of failure, and to a list that was already struggling I’d say the change is significant. Frankly, I’m fine with the power being a psychic shooting attack, that makes sense (it does the other way too though), but the timing on this one sucks. It not like CSM have exactly been tearing up the competitive scene, and this change is most certainly going to make CSM less competitive.


This is the one that really gets me. Now instead of rerolling failed to hit and to wound rolls, you have to elect to reroll everything “all or nothing.” So basically, the already mediocre Warptime DPs are even less effective in CC. Talk about fixing something that wasn’t broken in the first place. Its not like Warptime DP could pull down something with a good invul save or high toughness to begin with, or that it could survive a turn in the open if it did kill something. Now they just suck more. And good luck killing things T6 or above. Oh well, I guess you’ll just have to rely on spending your game Lashing things away from you.

Yeah there’s some other stuff effecting 1000 Sons, Abaddon, and Typhus, but frankly these don’t see a lot of play in comp lists these days. One positive note, however, is that dreadnoughts have finally been ruled to have a 45 degree front arc for purposes of Fire Frenzy. This conforms to what I think has been the generally accepted interpretation of this rule, but its nice to have it confirmed in any case. Maybe now I can finish working on those Black Reach conversions that have been sitting in my closet for 2 years now.

Overall, the FAQ is not the end of the world for Chaos, but its definitely a poke in the eye to a list already sort on options.


  1. Warptime never was reroll failed to hits and wounds. Wording is actually very clear in the Chaos Space Marine Codex... "If successful, the psyker may re-roll ALL rolls to hit and rolls to wound for the entirety of that player turn"

    So every chaos player that has been cheating for all these years, won't be able to pull this one over on the 13 year old ork player at their local gaming store in good conscience.

    I will happily point out the the uncomfortable favoritism of the FAQ that JOTWW and Blood Lance now no longer need to roll to hit, while Lash does. Admittedly i'm sure it's more about some Pysker shooting powers being template 'weapons' and others being 'normal' shooting weapons.

    Not sure the current meta needs better space wolves...

  2. This reminds me of the Tyrannid "FAQ" that dis-allowed Primes' from joinning spore drop units. Should it still be called "FAQ" if it actively changes a rule as opposed to clarifying an ambiguous one?

    Also, I can't figure out if the last comment is sacastic or not...